Arkham Horror LCG - The Forgotten Age: Supply Cheat Sheet
Chronological list of all the uses of the supply-mechanic.
Legend:
- On re-supply, check the table for the number of investigators. Spend the points on the supplies paying the cost in the columns. Not all supplies are available in each pit-stop.
- Instructions on who has to own the supply. By default, the acting investigator.
- The supply is used up and removed from the game.
- Positive effect, if the conditions are met.
- Negative effect, if the conditions are met.
| Provisions | Medicine | Blanket | Canteen | Compass | Map | Binoculars | Chalk | Rope | Pendant | Torches | Gasoline | Pocketknife | Pickaxe | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Interlude: Prologue | ||||||||||||||||||||||||
Re-supply
| 1 | 1 | 2 | 2 | 2 | 3 | 2 | 2 | 3 | 1 | 3 | ❌ | ❌ | ❌ | ||||||||||
Scenario I: The Untamed Wilds | ||||||||||||||||||||||||
Expedition Camp location | Look at the top 3 cards of the exploration deck. Place 1 on the bottom and the other 2 on top, in any order. | |||||||||||||||||||||||
River Canyon location | Heal 2 additional damage | |||||||||||||||||||||||
Circuitous Trail location | Any investigator at location Spend 3 resources to investigate or explore | |||||||||||||||||||||||
Interlude I: Restless Nights | ||||||||||||||||||||||||
Tossing and turning | Each 1 physical or mental trauma | |||||||||||||||||||||||
Low on Rations | 1-per as group Spent Begin the next scenario with 3 fewer resources | |||||||||||||||||||||||
The Poison Spreads | 1 per 'Poisoned' weakness as group Spent Remove 'Poisoned' weakness 1 physical trauma | |||||||||||||||||||||||
Scenario II: The Doom of Eztli | ||||||||||||||||||||||||
Hidden Corridors act-back | Group Add to victory display with 1 Vengeance | |||||||||||||||||||||||
Entryway location | Look at 2 cards of the exploration deck. Discard each treachery. Shuffle exploration deck | |||||||||||||||||||||||
Secret Passage location | Investigators at location 1 damage and 1 horror, or 1 doom on location | |||||||||||||||||||||||
Interlude II: Expedition’s End | ||||||||||||||||||||||||
Scenario III: Threads of Fate | ||||||||||||||||||||||||
Interlude: Resupply Point | ||||||||||||||||||||||||
Re-supply
| 1 | 2 | 2 | 2 | 2 | ❌ | 2 | 2 | ❌ | ❌ | ❌ | 1 | 2 | 2 | ||||||||||
Scenario IV: The Boundary Beyond | ||||||||||||||||||||||||
Out of Gas setup | 1 from group Spent No mulligan | |||||||||||||||||||||||
Interlude III: The Jungle Beckons | ||||||||||||||||||||||||
Out of Gas setup | 1 from group Spent No mulligan | |||||||||||||||||||||||
A Path Discovered | Group Scenario 5a: put 'Ruin' location into play in (instead of exploring it) | |||||||||||||||||||||||
Low on Rations | 1-per as group Spent Begin the next scenario with 3 fewer resources | |||||||||||||||||||||||
The Poison Spreads | 1 per 'Poisoned' weakness as group Spent Remove 'Poisoned' weakness 1 physical trauma | |||||||||||||||||||||||
Patterns in the Stone | Begin next scenario with 1 clue | |||||||||||||||||||||||
Scenario V–A: Heart of the Elders, Part 1 | ||||||||||||||||||||||||
Are we alone? agenda-back | Designated lookout Draw encounter cards for an enemy | |||||||||||||||||||||||
Mouth of K'n-yan (The Cavern’s Maw) location | Look at 3 cards of the exploration deck. Place 1 on the bottom and the other 2 on top in any order | |||||||||||||||||||||||
Apex Strangleweed enemy | Lose all remaining actions and end turn on attack of opportunity | |||||||||||||||||||||||
Scenario V–B: Heart of the Elders, Part 2 | ||||||||||||||||||||||||
In Circles act-back | Designated scout Place 1 clue on each location. If current location is single sided, shuffle back into exploration deck. Move all inhabitants to connecting location | |||||||||||||||||||||||
Mouth of K'n-yan (The Depths Below) location | Look at 2 cards of the exploration deck. Discard each treachery. Shuffle exploration deck | |||||||||||||||||||||||
Vast Passages location | Investigators at location Spend 1 additional action to explore | |||||||||||||||||||||||
Dark Hollow location | Group Place 1-per doom on agenda on reveal | |||||||||||||||||||||||
Perilous Gulch location | Investigators at location Place 1 doom on location after failing investigation skill test | |||||||||||||||||||||||
No Turning Back treachery Attach on location | Automatically succeed to discard | |||||||||||||||||||||||
Scenario VI: The City of Archives | ||||||||||||||||||||||||
Final Recollection agenda-back | Draw 2 cards. Ignore reduced hand size limit | |||||||||||||||||||||||
Interlude IV: Those Held Captive | ||||||||||||||||||||||||
The way is shut | Group No mulligan | |||||||||||||||||||||||
Low on Rations | 1-per as group Spent Begin the next scenario with 3 fewer resources | |||||||||||||||||||||||
The Poison Spreads | 1 per 'Poisoned' weakness as group Spent Remove 'Poisoned' weakness 1 physical trauma | |||||||||||||||||||||||
Tossing and turning | Each 1 physical or mental trauma | |||||||||||||||||||||||
Scenario VII: The Depths of Yoth | ||||||||||||||||||||||||
Intro 6 setup Investigators have the relic and are on Alejandro's side | Group Relic of Ages is lost | |||||||||||||||||||||||
Fountain of Venom agenda-back | Group Remember 'collected a strange liquid' | |||||||||||||||||||||||
Deep below the Earth agenda-back | Designated scout Test 5 STR or AGI. Suffer 1 physical trauma on fail | |||||||||||||||||||||||
Steps of Yoth location | Group Spent Descend one additional level | |||||||||||||||||||||||
Forked Path location | Draw up to 2 connecting locations to put in play. Decide where to move | |||||||||||||||||||||||
Broken Passage location | Place 1 doom on location on explore | |||||||||||||||||||||||
Bright Canyon location | Take action to discover 2 clues (Group limit once per depth level) | |||||||||||||||||||||||
Interlude V: The Darkness | ||||||||||||||||||||||||
Torchlight/Abyss | Group Log 'braziers are lit' Log 'braziers remain unlit' | |||||||||||||||||||||||
Reading Signs If 'braziers are lit' | Earn 2 XP | |||||||||||||||||||||||
Scenario VIII: Shattered Aeons | ||||||||||||||||||||||||
Creeping Darkness treachery | Automatically succeed to discard |